Spooneye!
with three players is known as Cutthroat Spooneye!.
In three-player Spooneye!, the player who goes second is known
as Skipper.
Spooneye! with four players is known as Partnership Spooneye!.
In Partnership Spooneye!, the Captain's partner is known as
Skipper, and the Matey's partner is known as Swabbie.
Signalling to one's partner by playing on one mast instead
of another is allowed. For instance, starting a new mast on
your own side commonly signals that you can raise that mast,
while starting a new mast on your partner's side signals that
you're looking for assistance.
In Partnership Spooneye!, the deck is placed in the center
of the board, and masts are played either to the left of the
deck, to the right of the deck, or (the center mast) lined
up with the deck.
Click on the image to see a larger version.
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Spooneye! with
three players is fundamentally similar to the two-player version, requiring
only the following adjustments:
1. When drawing for deal in the first game, the player who draws
the highest card is Captain, and the player who draws the lowest card
is Matey. Matey always sits directly to Captain's left, and the positions
rotate clockwise after every game.
2. Play always goes clockwise.
3. Players may capture or spooneye from either of their opponents'
masts.
4. If a mast containing three 7s is raised, it is known as a
triple mutiny and all players give their hand to the player on
their left.
Spooneye! with
four players is played in a partnership format, like Contract Bridge
or Canasta. Each partnership has two hands and two sets of masts, but
shares one single booty pile and score. There are the following alterations:
1. Each player draws a card to determine Captain and Matey, with
play going clockwise. The player who draws the highest card is Captain
and plays first, with his partner playing third. The player who draws
the lowest card is Matey and plays last, with his partner playing second.
Positions rotate clockwise after every game.
2. Each player is dealt three cards and three masts.
3. Each player can have a maximum of three masts, and those masts
are in fixed positions (see diagram). Closing masts does not
occur in Partnership Spooneye!, and a new mast does not have to be started
next to an existing one.
4. Players can capture or spooneye cards off of either opponent,
but not off their partner. Any spooneyed card must be played on the
player's own masts, not their partner's.
5. Players can only move cards on their side, not their
partner's. There is no way to move a card to the partner's side.
6. Yes, swabbing the deck entails swabbing the whole deck.
7. As in regular Spooneye!, if a 3,4, or 9 is played on one of
either of the opponents' masts, the player still gets the benefits.
However, if a 3, 4, or 9 is played on the partner's side, the partner
immediately gains the additional effect. This can involve cards being
drawn or played out of turn. Play continues as normal afterwards.
8. If a mast containing three 7s is raised, it is known as a
quadruple mutiny and all players give their hand to the player
on their left.
9. No non-card signals can be passed between partners.
10. During the endgame, if one player runs out of cards, play
simply skips them for the rest of the game. Their partner continues
to play as normal.
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