Spooneye! The Card Game

Spooneye! The Card Game

The Standard Game

Spooneye With Three or Four Players

Spooneye! The Card Game
Spooneye! with three players is known as Cutthroat Spooneye!.






In three-player Spooneye!, the player who goes second is known as Skipper.






Spooneye! with four players is known as Partnership Spooneye!.






In Partnership Spooneye!, the Captain's partner is known as Skipper, and the Matey's partner is known as Swabbie.






Signalling to one's partner by playing on one mast instead of another is allowed. For instance, starting a new mast on your own side commonly signals that you can raise that mast, while starting a new mast on your partner's side signals that you're looking for assistance.






In Partnership Spooneye!, the deck is placed in the center of the board, and masts are played either to the left of the deck, to the right of the deck, or (the center mast) lined up with the deck.






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Spooneye! with three players is fundamentally similar to the two-player version, requiring only the following adjustments:

1. When drawing for deal in the first game, the player who draws the highest card is Captain, and the player who draws the lowest card is Matey. Matey always sits directly to Captain's left, and the positions rotate clockwise after every game.

2. Play always goes clockwise.

3. Players may capture or spooneye from either of their opponents' masts.

4. If a mast containing three 7s is raised, it is known as a triple mutiny and all players give their hand to the player on their left.

 


Spooneye! with four players is played in a partnership format, like Contract Bridge or Canasta. Each partnership has two hands and two sets of masts, but shares one single booty pile and score. There are the following alterations:


1. Each player draws a card to determine Captain and Matey, with play going clockwise. The player who draws the highest card is Captain and plays first, with his partner playing third. The player who draws the lowest card is Matey and plays last, with his partner playing second. Positions rotate clockwise after every game.

2. Each player is dealt three cards and three masts.

3. Each player can have a maximum of three masts, and those masts are in fixed positions (see diagram). Closing masts does not occur in Partnership Spooneye!, and a new mast does not have to be started next to an existing one.

4. Players can capture or spooneye cards off of either opponent, but not off their partner. Any spooneyed card must be played on the player's own masts, not their partner's.

5. Players can only move cards on their side, not their partner's. There is no way to move a card to the partner's side.

6. Yes, swabbing the deck entails swabbing the whole deck.

7. As in regular Spooneye!, if a 3,4, or 9 is played on one of either of the opponents' masts, the player still gets the benefits. However, if a 3, 4, or 9 is played on the partner's side, the partner immediately gains the additional effect. This can involve cards being drawn or played out of turn. Play continues as normal afterwards.

8. If a mast containing three 7s is raised, it is known as a quadruple mutiny and all players give their hand to the player on their left.

9. No non-card signals can be passed between partners.

10. During the endgame, if one player runs out of cards, play simply skips them for the rest of the game. Their partner continues to play as normal.



sample four-player game



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