Reaching
or exceeding 100 points is known as crossing
the rubicon.
If a player does not reach 100 points at the end of a match, he
or she has been keelhauled.
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In
the Basic Game, each game played is a separate, self-contained contest.
In the Standard Game, however, each game is only part of a larger match.
In a match, games are played until, at the end of a game, at least one
player has achieved a score of 100 or more points. When this occurs, the
match ends. Any player who has "crossed the rubicon" adds their
larder to their score, and this then becomes their final score. Otherwise,
the larder is lost. The player with the higher final score wins the match.
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This
sample scoresheet shows a match that took three games to finish.
After each game, the score was tallied to see if either player
had achieved 100 points. In this game, only one player achieved
100 points, and so only that player got to add their larder
to their below-line score.
Note that, while the score needs to be continuously tallied,
the larder does not need to be totaled until the end of the
match - if at all.
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