| The
Rules Of Spooneye!
THE
DEAL Lowest cut deals first
and the turn to deal alternates. Dealer (known as Matey) deals four
cards each, one at a time, face down, to non-dealer (Captain) first.
Matey then deals four cards face up in a row in front of Captain and
then four face up in front of himself. These are the players' columns,
known as masts. The deck is then placed to one side as a draw pile.
CARD VALUES Aces have a value of 1. Pip cards are worth their face value. Queens and Kings have a value of 10. Jacks are worth 10 if there is no card underneath; otherwise, they match the value of the card it is directly on top of. THE
PLAY Captain goes first. Each turn, a player must do
either one (and only one) of the following: SPECIAL
CARDS Three cards, when played, have additional effects: MOVING
CARDS As described above, a player may choose to move
any exposed card in one of his masts to an adjacent mast, under the
following restrictions: MASTS If a player has less than four masts, a new mast can be started to either side of the exisiting ones. No player may have more then four masts, nor can any mast total more than 21. There are no spaces between masts. If for any reason a mast is removed, the remaining masts immediately close together. COMPLETING
AND CAPTURING If a player's mast totals 21, the player
takes that mast and any one of his or her opponent's masts (if any),
and then places them face down in his or her booty pile. In some cases
one or more of the captured cards will be placed face up: DOUBLE MUTINY If a player completes a mast by using only 7s and/or Jacks, then a double mutiny occurs, and, after the capture is finished, the players exchange their current hands. Masts are not affected. This can result in each player having a different number of cards in their hand than they did previously.
ENDGAME Once the draw pile is exhausted, players
play out their remaining cards without drawing. If one player runs out
of cards first, the other player plays out his or her remaining cards
uninterrupted. Once both players are out of cards, each player takes
the cards their opponent's masts and places them face-down in their
own booty pile. The game then ends. Also, in the rare event that playing on any of the eight masts would bring the total above 21 and that no cards already in masts may be moved, the game immediately ends. In this case, all cards still remaining in the deck and the player's hands are discarded and added to neither player's score. SCORING
When play is over, players first total up the number of
cards in their booty pile. Face-up cards count as two cards each. Then,
each player turns all cards face-up and re-counts their cards as follows:
Diamonds are each worth 2, Spades are each worth 1, Hearts are worth
nothing, and Clubs are each worth negative 1.
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